Game Projects

Crystal Reign

Gameplay

Legend foretold the cycle of our Kings. When they fell to darkness, the hero who would defeat the chaos shall be made the new King. Will you -- our young challenger -- fulfill the legend and bring peace back to our home?


You will play as a young warrior adventuring the Ruins of the Kings. A fresh graduate of the Academy of Camphor, you can attune your swordmanship and magic to the legendary crystal blade and defeat the chaotic wardens of the Crystal Ruins!

Development Process

Crystal Reign is a game project completed in UCI Game Capstone class. The project was in development from September 2020 to March 2021. It was pitched as an generic Action RPG in Unreal Engine 4.

Team

Cole Medley - Design

Elanna Tang - Production, Technical and Character Art

Eric Liu - Programming

Justin Kephart - Programming

Oscar Amarillas - Design

Personal Contribution

Character Concept & Modeling

See more at link.

Level Lighting
God Ray effect and Sunset in procedural skybox

Explored masked Volumetric effects from Asher Zhu's Tech Art talk/blog . Made custome materials for procedural skybox, fog sheets and fake God Rays.

Utility Tools

Developed many blueprint tools such as spline generator, prefab switcher, smart material converter to help level designers and artist speed up their workflow.

Particles Conversion

Thanks to many assets from Hank's Stylized FX 6 from Epic Marketplace, I was able to learn a lot about the anatomy of particle systems and made may new variations.

Because many of the sequence and system require UE's Niagara systems, I convereted his workin the decrepted Cascade Partical system into Niagara as well.

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